Ultizing Team Games Tournament Method to Enchance Learning Outcomes on Islamic Studies at Elementary School
DOI:
https://doi.org/10.15575/jkgk.v2i2.984Keywords:
Fathu Makkah, Learning Outcomes, Team Games Tournament (TGT)Abstract
This study aims to improve student learning outcomes in Islamic Religious Education (PAI) subjects on Fathu Makkah material in class V of SDN 064 Padasuka using the Team Games Tournament (TGT) method. The TGT method, as a cooperative learning model, involves student collaboration through group games and tournaments to increase active participation and student understanding of the material. This study uses a Classroom Action Research (CAR) design consisting of two cycles, each with stages of planning, implementation, observation, and reflection. The research subjects were 30 students. Data collection was carried out through learning outcome tests, observation sheets, and documentation. The results of the study showed a significant increase in student learning outcomes, with learning completeness reaching 70% in cycle I and increasing to 85% in cycle II. In addition, the TGT method also increases student involvement and motivation in learning. Thus, this method is effective in improving learning outcomes in PAI learning.
References
Adiputra, D. K., & Heryadi, Y. (2021). Meningkatkan Hasil Belajar Siswa Melalui Model Pembelajaran Kooperatif Tipe Tgt (Teams Games Tournament) Pada Mata Pelajaran IPA di Sekolah Dasar. Holistika: Jurnal Ilmiah PGSD, 5(2), 104–111. https://doi.org/https://doi.org/10.24853/holistika.5.2.104-111
Alawiyah, A., Sukron, J., & Firdaus, M. A. (2023). Penerapan Model Pembelajaran Kooperatif Times Games Tournament untuk Meningkatkan Keaktifan Belajar Siswa pada Pembelajaran Pendidikan Agama Islam. Fitrah: Journal of Islamic Education, 4(1), 69–82. https://doi.org/https://doi.org/10.53802/fitrah.v4i1.188
Arbanginah, F. (2020). Peningkatan Keterampilan Menulis Kalimat Peserta Didik Tema 4 Subtema 2 Dengan Media Kartu Kata Pada Kelas 1 SD Negeri 1 Karangtengah Kecamatan Kemangkon Kabupaten Purbalingga Tahun Pelajaran 2020/2021. Majalah Lontar, 32(1), 69–76. https://doi.org/https://doi.org/10.26877/ltr.v32i1.7392
Asshoumy, S. Z., & Rahayu, E. S. (2023). The Effect of Analyzing Images Using The PlantNet Application and TGT on Motivation, Classification Abilities, and Data Presentation in Plantae Material. Journal of Biology Education, 12(3), 314–322. https://doi.org/https://doi.org/10.15294/jbe.v12i3.75585
Astuti, N. F., Suryana, A., & Suaidi, E. H. (2022). Model Rancangan Pembelajaran Kooperatif Learning Team Game Tournament (TGT) pada Pelajaran Ilmu Pengetahuan Sosial di Sekolah Dasar. Tarbiatuna: Journal of Islamic Education Studies, 2(2), 195–218. https://doi.org/https://doi.org/10.47467/tarbiatuna.v2i2.1098
Daulae, T. H. (2024). Urgensi Media Pembelajaran Keteladanan Dalam Meningkatkan Aktivitas Belajar. Al-Murabbi Jurnal Pendidikan Islam, 2(1), 182–203. https://doi.org/https://doi.org/10.62086/al-murabbi.v2i1.667
Dewi, N. K. H. L. (2022). Penerapan Model Pembelajaran Kooperatif Dengan Penggunaan Media Puzzle untuk Meningkatkan Kemampuan Membaca Siswa Kelas 1 SDN 6 Batur. Jurnal Pendidikan DEIKSIS, 4(2), 31–39. https://doi.org/https://doi.org/10.59789/deiksis.v4i2.115
Fauziyah, N. E. H., & Anugraheni, I. (2020). Pengaruh Model Pembelajaran TGT (Teams Games Tournament) Ditinjau dari Kemampuan Berpikir Kritis Pada Pembelajaran Tematik di Sekolah Dasar. Jurnal Basicedu, 4(4), 850–860. https://doi.org/https://doi.org/10.31004/basicedu.v4i4.459
Maulidah, N. Al, Dhari, W., Widodo, S. T., & Aristiyowati, H. (2023). Pengaruh Model Teams Games Tournament (TGT) dalam Mengembangkan Sikap Taat Peraturan pada Siswa Sekolah Dasar. Jurnal Basicedu, 7(6), 3781–3792. https://doi.org/https://doi.org/10.31004/basicedu.v7i6.6390
Musdalifah, M. (2023). Implementasi Pembelajaran Kooperatif dalam Meningkatkan Motivasi Belajar Siswa di Madrasah. Al-Miskawaih: Journal of Science Education, 2(1), 47–66. https://doi.org/https://doi.org/10.56436/mijose.v2i1.221
Najmi, N., Rofiq, M. H., & Maarif, M. A. (2021). The Effect Of Cooperative Learning Model Type Of Teams Games Tournament (Tgt) On Student’s Learning Achievement. Jurnal At-Tarbiyat: Jurnal Pendidikan Islam, 4(2). https://doi.org/https://doi.org/10.37758/jat.v4i2.291
Pramita, S., Salminawati, S., Dayantri, M. N., & Syahputra, T. A. (2021). Filsafat Pendidikan Pancasila dalam Tinjauan Ontologi, Epistimologi, dan Aksiologi. IJIGAEd: Indonesian Journal of Islamic Golden Age Education, 1(2), 21–30. https://doi.org/https://doi.org/10.31004/joe.v6i2.4889
Rachmi, M., Susanto, N. D., Parhusip, H. A., & Pratama, F. W. (2024). Teaching at The Right Level pada Model PBL Berbasis Digital untuk Meningkatkan Hasil Belajar Matematika dan Kesehatan Mental Siswa SMK. Journal on Education, 6(4), 20721–20732. https://doi.org/https://doi.org/10.31004/joe.v6i4.6154
Riyanti, R. F., Yusof, N., Suranto, S., & Febriyanti, A. (2024). Improving Learning Outcomes and Learning Motivation of Students Through Teams Games Tournament Learning Model (TGT). Jurnal VARIDIKA, 36(1). https://doi.org/https://doi.org/10.23917/varidika.v36i1.4737
Rosni, R. (2021). Kompetensi guru dalam meningkatkan mutu pembelajaran di sekolah dasar. Jurnal EDUCATIO: Jurnal Pendidikan Indonesia, 7(2), 113–124. https://doi.org/http://dx.doi.org/10.29210/1202121176
Sanjaya, W. (2015). Perencanaan dan Desain Sistem Pembelajaran. Kencana.
Slameto. (2010). Belajar dan Faktor-faktor yang Mempengaruhinya. Rineka Cipta.
Suryanto, H., Ghofur, A., & Zaman, A. Q. (2024). The Effect of the Teams Games Tournament (TGT) Model and Motivation on Understanding Pancasila Philosophy. Edunesia: Jurnal Ilmiah Pendidikan, 5(1), 402–423. https://doi.org/https://doi.org/10.51276/edu.v5i1.721
Trismahwati, D., & Sari, N. I. (2020). Identifikasi Kemampuan Kerjasama Anak Usia Dini Melalui Permainan Tradisional. AZZAHRA: Jurnal Pendidikan Anak USia Dini, 1(2), 1–20. https://staidarussalamlampung.ac.id/ejournal/index.php/azzahra/article/view/204
Veronica, A., Ernawati, Rasdiana, Abas, M., Yusriani, Hadawiah, Hidayah, N., Sabtohadi, J., Marlina, H., Mulyani, W., & Zulkarnaini. (2022). Metodologi Penelitian Kuantitatif. In Pt. Global Eksekutif Teknologi.
Wong, Z. Y., & Liem, G. A. D. (2022). Student engagement: Current state of the construct, conceptual refinement, and future research directions. Educational Psychology Review, 34(1), 107–138. https://link.springer.com/article/10.1007/s10648-021-09628-3
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Authors
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.